Learning unleashed – Micro learning

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As with many other types of learning, micro learning is difficult to define. At its simplest it can be thought of as small chunks of untethered content that can be consumed in about 5 minutes, 8 minutes tops. Although video is possibly the best example, watch this micro learning chunk on how to boil an egg  it can come in other mediums for example quizzes, flashcards, infographics etc.

Each chunk of micro learning should be capable of being consumed independently but can form part of a larger topic. For example, if you watch the video on how to boil an egg, that could be part of a series of micro lessons, including how to scramble an egg, how to poach an egg, you get the idea. The video might also be interactive and include questions at the end to check that you were paying attention. When fully formed, it’s a complete course, with its own learning objective, content, examples and an assessment. And that is its real value from the perspective of a student, they are getting a well designed chunk of learning available when it is most needed – its learning at the point of need.

Growing in popularity

Organisations are finding that micro learning is popular not just with the “attention short” millennials but all ages. One reason for this is it’s how we like to learn, being presented with information in relatively short bursts. Despite the often quoted falling attention spans being a justification for micro learning, apparently it was 12 seconds and is now only 8, there is little real evidence that this is true. The original research which was attributed to Microsoft is in fact from another organisation, and not easily confirmed.

But if we think of it less in biological terms and more behavioural, there is merit. It’s not so much that attention spans are changing its that we now live our lives at an ever-increasing pace, and so want information and learning to move just as fast. Micro learning also needs to be accessible, in practical terms this means it should work on a mobile device, most likely a smartphone. And because we always have our phone with us, it’s always available. This might be when you have some free time, on a train, travelling to and from work perhaps, or when faced with a problem that requires a skill you don’t have. For example, that boiled egg now needs to be placed on the best toast in the world, but how do you make the best toast? If only there was a short 3-minute video you could watch. But from a learning perspective micro learning has one other big advantage. When you are trying to understand something, you are at your most curious, and if that curiosity can be satisfied before the moment passes, learning will take place more easily.

Micro learning is informal, meaning it is not a structured A to B, B to C process led by a teacher, its student led, requiring the individual to pick the next step in the journey. This can of course be time consuming as the student wanders around, following their instincts as to what is important rather than taking direction from an expert. But if the student has a clear understanding of where they are going and a time constraint, its can be an excellent self managed learning experience.

Micro learning is distilled wisdom

As Mark Twain once so famously wrote “I didn’t have time to write a short letter, so I wrote a long one instead,” micro learning is not created by taking existing content and cutting it into smaller chunks. It requires you revisit exactly what it is that needs to be learned, remove everything that is not essential in helping you achieve that objective, then offer up that content in a short easily understood chunk. This will need the help of an individual with a high level of subject expertise and significant experience. It will also, as Mark Twain so succinctly identified take far longer than you might at first thought.

Here are some great examples of micro learning, they won’t take you very long to watch – after all, its micro learning.

  • This is a gamified micro course that trains people to make a Domino’s pizza – click.
  • A free, gamified language app that uses short lessons to help learn almost  any language – click.
  • And lastly, not all micro learning is in a video format – here is an infographic that summarise the key features of micro learning – click.
  • Oh and just in case – how to make toast! – click.
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The 5 top EdTech trends – summer of 2017

Glastonbury a marginally more interesting gathering….but only just.

We are in the season when many learning and technology leaders gather to discuss what’s new and what’s trending in the world of education. And at two recent conferences, Learning Technologies and EdTechXEurope there was plenty to see. Generally, the role of technology in learning seems to have found its place with many acknowledging it should support learning not drive it. However it’s still very easy to look at the latest shiny new offerings and think, this is great how can I use it, rather than, what learning problem does it solve.

Here are a few of the most notable developments.

1. Video is getting even better – fuelled by the YouTube generation of learners, those who would rather watch a video than read a book as a means to consume knowledge, we have some new developments.

Firstly, using video to deliver micro learning.  Not just small chunks of video but untethered, JIT, 3 minute courses that offer the learner digestible easy to remember information. Think of micro learning as a series of very short courses that could be linked to each other or not, and can even include assessment.

Secondly, interactive video. TV is no longer the all commanding medium it once was, it like other technologies has had to evolve. In recent years the shift has been towards better engagement, offering spin off programmes where there is a live audience, web sites that showcase the backstory to the characters and programmes that require the audience to vote and so influence events. Now we have interactive video, where the individual can choose what they would do and so change the future. Check out this amazing example, used by Deloitte to attract new talent.

2. Gamification is becoming better understood. For the uninitiated gamification is the use of game based principles to improve motivation, concentration and more effective learning. Gamification uses Points (P) as a measure of reward, Badges (B) as a visual record of success, and leader boards (L) to create competition.

We now believe Dopamine, the pleasure induced neurotransmitter (chemical) is not created as a result of a reward e.g. by being given a badge, it is the challenge and subsequent achievement that releases the dopamine which in turn leads to pleasure. This might seem obvious, with hindsight, no one gets pleasure from being top of a leader board, if they did nothing to get there.  In addition, dopamine is released when you have a new experience, so think about changing pathways, setting different questions and tasks, it’s certainly not very motivational to go over the same content again.

3. Information overload is leading to a need for Knowledge Curation – we are living in an age where  information is abundant. You can learn anything from the internet. But there lies the problem, we have too much information, we suffer from information overload. Curation is the collecting and sorting of meaningful content around a theme, and it is now in some instances being thought of as more valuable than the content itself.

Arguably curation is not so much about what you curate and share but what you don’t share. In addition to the organisation of content the curators need to have an expertise in the subject and an understanding of their audience and what they want.

Steven Rosenbaum in his book Curation Nation, offers up a good summary. “Curation replaces noise with clarity. And it’s the clarity of your choosing; it’s the things that people you trust help you find.”

4. The market is becoming more accepting of user generated content (UGC) – organisations are beginning to see the benefits of UGC for a whole host of reasons. It’s a very fast way of generating content, there is a lot of expertise that can be uncovered by allowing individuals to share what they know, it’s often user friendly, and importantly its cheap. It is of course not perfect, and there are concerns about quality, but by allowing the users to rate the content, the quality might just look after itself.

5. Virtual reality (VR), Augmented Reality (AR) and Artificial intelligence (AI) – not that these are all related, but just a simple way of me summarising three areas to keep an eye on in the not too distant future. All of these technologies are becoming cheaper, largely because of the investment made and experience being gained in the gaming industry.

By way of a footnote Google have released an open source software called Tensorflow which can help with machine learning, something that they believe will help drive new initiatives in AI.